Once you have your two teams
you can begin the games.
Alice then sees the white rabbit go down a hole. Alice runs after the rabbit, trying to catch him, and goes down the after the rabbit.
This game is a little like Duck Duck Goose. The group sits in a circle. When you say "go" one of the members of Team Rabbit gets up and runs around the group's circle and goes back through their spot and into the "rabbit hole" or the middle of the group. While he does that one of Team Alice gets up and tries to catch the Rabbit before he can get into the hole. They both have to run counter-clockwise. Once Team Rabbit reaches the "rabbit hole" (the center of the group) he cannot be caught. Each member of the group gets a chance until everyone has gone. Team Alice gets a point if they catch the rabbit, or the Team Rabbit gets a point if they did not get caught. The team with the most points wins the challenge.
To make this extra fun you could buy rabbit ears for Team Rabbit, and maybe have a white apron for Team Alice.
Alice then sees the white rabbit go down a great hallway lined with doors. She finds a small door that she opens using a key she discovers on a nearby table. Alice begins to cry when she realizes she cannot fit through the door. She finds a bottle marked “DRINK ME” and drinks the contents. She shrinks down to the right size to enter the door but cannot enter because she has left the key on the tabletop above her head.
Have enough cups of cool-aid for every team member to have their own cup. I only filled mine up part way so that no one got sick. Make sure you write "Drink Me" on the cups.
Each team stands in a line with their legs apart and their arm on the person in front of them. The first team member from each team runs to the table with the drinks, grabs a drink and drinks it, then places the cup in the trash.
After they have thrown their cup away they run back to their team and crawl through each person's legs in the line. When they get to the end they stand with their legs apart at the end of the line.
When the first person is done he stays at the end of the line, joining his teammates. The person at the other end of the line goes next. They repeat the same process, drink, throw cup away, then go through the legs. When every one has gone, the team that finishes first wins. If there is an uneven number then one person can go twice.
Alice then discovers a cake marked “EAT ME” which causes her to grow to an enormously large height.
This game is very similar to the last game. Place small plates with the words "Eat Me" written on them. Make sure there is a plate for each player.
This game is like Leap Frog. Each team gets in a line and spreads apart enough for a person to leap frog over them. Then all the people in the line crouch down. The first person in each team runs over, eats a piece of cake (make it small), throws the plate away and then leap frogs over every member of his team. When he gets to the end the next person goes and repeats the same process until both teams have gone the same number of times. The team that finishes first wins!
Get two small buckets and fill them with water. Place a plastic mouse in each one. I got mine at the dollar store but I've seen them on Amazon.
Each team gets in a line. They start at the front of the line and pass the bucket of water over their head to the person behind them, trying not to spill the mouse. If they spill the mouse out of the bucket they have to refill the bucket, place the mouse back in and start over. The first team to get their bucket with the mouse in it to the end of the line wins.
Alice sees the White Rabbit and follows him to his house. While in the White Rabbit’s house, Alice drinks an unmarked bottle of liquid and grows to the size of the house. The White Rabbit returns to his house, fuming at the now-giant Alice,
For this game you need to have two good sized boxes. Cut out holes for arms and a hole for the head. The players will put the box on upside down and then the head will go in the big hole at the bottom of the box. Then they will put their arms out of the holes at the side of the box.You will also need to lay out some markers, maybe some paper and glue and whatever supplies you like for the team to decorate the box and make it into a house.
Each team picks a person on their team to wear the box. When you say "go" they help the person put on the box. Then the team uses markers and whatever supplies that you have laid out to decorate the box. When you call "time" the team that has the best house on their person wins.
Alice wanders off into the forest, where she meets a Caterpillar sitting on a mushroom and smoking a hookah (i.e., a water pipe). The Caterpillar and Alice get into an argument, but before the Caterpillar crawls away in disgust, he tells Alice that different parts of the mushroom will make her grow or shrink.
For this competition you need gummy worms (caterpillars) and marshmallows(mushrooms).
Alice goes into the forest, where she meets the Cheshire Cat. The Cheshire Cat explains to Alice that everyone in Wonderland is mad, including Alice herself. The Cheshire Cat gives directions to the March Hare’s house and fades away to nothing but a floating grin.
This one is like an Easter egg hunt. Each person gets a grin. When you say "go" they have to hunt for the Cheshire Cat head to go with the grin. The team who Cheshire Cat heads wins
Another alternative could be to play pin the grin on the cat. The team that got the grin closest to where it should be wins.
Alice goes to the March Hare’s house to find the March Hare, the Mad Hatter, and the Dormouse having tea together. Treated rudely by all three, Alice stands by the tea party, uninvited. She learns that they have wronged Time and are trapped in perpetual tea-time
For this challenge you will need two child's tea sets and two plastic top hats. These items can be found at most dollar stores or you can find them online at Amazon or Dollar Tree, etc. Another alternative would be to use extra small Dixie cups. For extra fun you can decorate the top hat beforehand in a Mad Hatter style. (At our party we decorated a hat for everybody to take home as a gift. Check it out here.)
Then someone on the team is chosen to fill the teapot with water. The rest of the team receives a small tea cups. When you say go the person with the teapot fills the teapot with water (they can dip it in a bucket of water to fill quickly). Then they use the teapot to fill the small teacups. Each person with a teacup runs over to the mad hatter and pours his water in the top hat. The team with the most water in the hat at the end of the time wins.
After getting fed up with the tea party, Alice leaves and journeys through the forest. She finds a tree with a door in its side, and travels through it to find herself back in the great hall. She takes the key and uses the mushroom to shrink down and enter the garden.
Print out a bunch of doors. I printed mine on brown card stock. To use the printout below you can right click your mouse and save it into your photos.
After you have printed out several copies of the doors, cut out the doors. Make sure there are plenty for each team. Tape a key behind one of the doors. I got a bag of keys online for cheap, but you could just print out a key or draw one one the back.
Tape all the doors to trees. (or hide them around the area) The team who finds the door with the key behind it wins.
There are some super cute flamingo croquet sets out there. If you want to spend the money or the time you could use one of those. For ease and monetary reasons I have made mine simple.
Print out two flamingos and the hedgehogs. Tape the flamingos to two sticks or brooms and the hedgehogs to whiffle balls. I made enough balls for every contestant, but you could also use just two. You could also make a flamingo stick for every contestant and have everyone go at the same time.
When you say "go" a team member rolls his hedgehog ball from the starting line to the finish line. Then he runs the flamingo stick back to the next team member. The first team to get all of their balls across the finish line wins.
If you wanted to make this competition a little more challenging you could have a Queen of Hearts on each team who tries to stop the opposing team's balls from getting to the finish line. This is more effective if the entire team goes at the same time.
It would also be fun to have the queen from both teams wear a tiara with a Queen of Hearts card glued on. Tiara's are easily found at the Dollar Stores. You could also use my Queen of Hearts printout above. (If you want some cute printouts I have made them for decorations.)
Print out an Alice headband for every contestant but two. I printed mine on cardstock for more stability. Each team chooses a Queen of Hearts from their team. You could use Dollar Store Tiaras with a heart glued on for the Queen of Hearts or you could use the printout above.
All the Alices from both teams put on their headbands and the two Queen of Hearts put on their headbands. When you say "go" all the Alices start running around trying to keep away from the opposing queen. The queens go around trying to pull off as many Alice heads as they can. They need to be careful not to pull of their own team's Alice heads. After the allotted time (about a minute) you call stop, or blow a whistle. The team with the most remaining Alice heads wins.
All of a sudden, Alice finds herself awake on her sister’s lap, back at the riverbank. She tells her sister about her dream and goes inside for tea as her sister ponders Alice’s adventures.
I make a trophy out of Toblerone Chocolate Candy because they are tall and gold and have the appearance of an award's trophy. You can use anything, but below is a printout of the top of the award so that you make your own trophies. Give them out to the winning team.
Check out all of my Minute to Win it games here.
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